![]() Obviously, you also want your turrets to shoot things that are good for kills, so here are a few combinations I like:īastbefore simple With things like ballistae with slow arrows, this will usually cause them to focus fire as well. If they spent most of their time "watching" only health targets, then that's what you'll level. Basically, you earn XP for what you aim instead of what you damage. Priorities are super useful and even if your turret isn't actively firing, it affects the type of damage it goes up for. It's a potentially powerful mechanic, but it's essentially gambling and you could be unlucky. If you are successful, each tower will deal more damage of that type. Then, every time you start a level, a die is rolled for each stat and each university. You can also pay to increase the percentage of a particular stat. Once you place a university, depending on your upgrades and the cards you have chosen, they will have a percentage associated with Health/Armor/Shields. They usually start to appear around level 25 and up, but they are not guaranteed to appear. For example, this means you can controlar what stats will go up on tesla towers, for example, even if they hit everything in range.Ī: They must be next to a hidden shrine. See the priorities section for more information.Ī: They gain experience over time based on what they aim at within range, even if they don't shoot. If there are two targets with the same value, your defenses will shoot the one closest to the tower. For example, if you use More Health + More Armor, your tower will target whatever in range has the higher cumulative health of both. Each priority you set has a hidden value. Selling upgraded towers only returns the purchase price of the tower, not the value of levels gained.Ī: The order in which the priorities are placed does not matter. However, towers can be upgraded by paying money and will level up naturally over time. Q: Are there any downsides to selling towers?Ī: If they are level 1, then no. You should always use higher ground if possible. A: It not only increases its range, but also its base damage.
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